/**
 * <copyright>
 * </copyright>
 *
 * $Id$
 */
package warmachinesystem;


/**
 * <!-- begin-user-doc -->
 * A representation of the model object '<em><b>Warcaster</b></em>'.
 * <!-- end-user-doc -->
 *
 * <p>
 * The following features are supported:
 * <ul>
 *   <li>{@link warmachinesystem.Warcaster#getFocus <em>Focus</em>}</li>
 *   <li>{@link warmachinesystem.Warcaster#getDamage <em>Damage</em>}</li>
 * </ul>
 * </p>
 *
 * @see warmachinesystem.WarmachineSystemPackage#getWarcaster()
 * @model
 * @generated
 */
public interface Warcaster extends BaseUnit {
	/**
	 * Returns the value of the '<em><b>Focus</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Focus</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Focus</em>' attribute.
	 * @see #setFocus(int)
	 * @see warmachinesystem.WarmachineSystemPackage#getWarcaster_Focus()
	 * @model
	 * @generated
	 */
	int getFocus();

	/**
	 * Sets the value of the '{@link warmachinesystem.Warcaster#getFocus <em>Focus</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Focus</em>' attribute.
	 * @see #getFocus()
	 * @generated
	 */
	void setFocus(int value);

	/**
	 * Returns the value of the '<em><b>Damage</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Damage</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Damage</em>' attribute.
	 * @see #setDamage(int)
	 * @see warmachinesystem.WarmachineSystemPackage#getWarcaster_Damage()
	 * @model
	 * @generated
	 */
	int getDamage();

	/**
	 * Sets the value of the '{@link warmachinesystem.Warcaster#getDamage <em>Damage</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Damage</em>' attribute.
	 * @see #getDamage()
	 * @generated
	 */
	void setDamage(int value);

} // Warcaster
